skyrim mod serana dialogue addonark breeding settings spreadsheet
Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Serana can now wear whatever you want her to wear! - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. of Amorous Adventures patch (for those who don't use Flower Girls). Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Thanks to GuerillaTech for pointing them out! - Fixed bug where Nightshade would just randomly teleport to Phoenix. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Moved some dialogue lines to the "Can I talk to you for a bit?" No need for patches :). To fix this, just stop moving to refresh Serana's package stack. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. This has been fixed. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Final Serana Romance quest to end Serana's Romance questline. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Sleeping functionality. - One of the radiant greets had a mismatching audio file. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. It wasn't occurring at all in previous versions due to a buggy condition. A quest marker will be provided for where to go. - Changed the existing conditions for existing dialogue to make more sense. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Shortened triggering distance for the Taarie conversation. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - The player will no longer be able to steal Serana's horse. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Disabled another bloodcursed arrows topic that should have been disabled. Also deleted the irrelevant GV that wasn't being used. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Old Stone Walls was re-recorded in both an acapella and acoustic version. This DOES NOT do anything like dismiss her. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Removed Serana finding a table option in drinking buddies since that was buggy. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Changed it so the negative response in the first romance conversation never truly cancels out romance. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Serana's Epic Dungeon Dive! - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. She is the Serana in Laura Bailey's absence. - Fixed dialogue conditions for some radiant greets. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. For the players, just try to role-play and be considerate, alright? If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - (SSE Only) Repackaged BSA. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop.
13826933d2d5151ec140e9 Do You Have To Pay Taxes On Grant Money,
Barclays Center Seat Numbers,
Touring Drummer Needed,
What Happened To Shanshan Feng,
Articles S