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If I'm gonna die so soon, that means all that really mattered during my time on earth was enjoying myself. There will be three of them around. It is at a lookout point on a tree use a grapple rope to get there. The bunker is also accessible. M. Barnes - Completed all trials, but unable to complete the sacrifice. Find Kyle's key presented in the picture and use it to open the chest. Boomer is an asset here, as he can track and locate . Climb up and out of the water to collect your rewards - but be careful of the snake thats trapped itself down here as well. As your Resistance Meter fills, Jacob Seed will increase his efforts to crush your rebellion. Center. After planting both of the bombs you get 15seconds time to escape. Dan has been playing games since the 1980s, and doesn't plan on stopping any time soon. Dan has been playing games since the 1980s, and doesn't plan on stopping any time soon. After reading it, you . 2006-2023 PlayStation Universe, All Rights Reserved. Found in a brown desk table beside a lantern. Location: Found in Whitetail Mountains in McNeill Residence. Bones from a big old fish at the bottom of the lake. Location: On the west of Moccasin River theres a small lake with a small island. Swim through the flooded tunnels until you find the entry hatch into the bunker. Wasn't Eden's Gate material. This is one of the prepper stashes available in Whitetail Mountains. B. Bauer - Showed promise, but ended up failing the second trial. After reading it, you have to find Dansky for the key. Check the shelf where you can see a yellow medkit and grab the collectible. Look for a lake, at the lake near a tent you will find the magazine. Here you have to find the key, for the case which is on wooden create just on the right of the third guard. The farm was used by survivors later, but they were worried after Highwaymen moved in next door. Move ahead and once again jump into the water, and swim through the cave. Check the shelf to grab the lighter. There will be four enemies as you come out of the room. You have to go to Landsdowne Airstrip, on the left corner you will get the note on a trolley. The note is located between two laptops. It has to have meaning. After you have slid down the tunnel, take the new gun on the table and kill the person heading towards you from the doorway. Due East of Hope County Jail you'll find the Abercrombie Residence. Use Grappling Hook to reach its balconies. They could use trained people like me. You have to look for Dansky who went searching for the titular Sasquatch. I had to bury Bailey today. You will have to locate a house on top of the mountain, the stash is inside but the door is locked. You're picking the wrong side, buddy. Look for the control room, where you will talk to Eli for the first time and the note is found on a table near a yellow box. 4) Give them their first dose, see chart for exact amounts depending on weight. Location: West of F.A.N.G center across the moccasin river on a wooden bridge you will find your 12th magazine. Inside, you will find a lot of money and 3 perk books (each one gives you 1 perk point). Bring these back and I'll craft something special for you. Below, we'll show you the location of the silver bars in. Manage Settings gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Reach Frank's Cabin located in the south-west corner of Whitetail Mountains. You don't have to find all these things on your first visit in this area. The first one is on the north side on a peak. Check the shelf where you can see a yellow medkit and grab the collectible. They are our anchors, holding us back. Eli, one of those Whitetail Militia, came by last night. K. Kotevich - Completed all the trials successfully, but was unable to complete the final sacrifice and had to be terminated. Location: Found in Whitetail Mountains in Cooper Cabin. Frank's Key Card can be found right next to Frank's corpse. Vote Hurk Sr. for Senator! This new location will be a quarry full of enemies and hostages. Go left and you will get the note on the broken wooden ledge. When you reach Whitetail Mountains, talk to Dutch who will ask you to check on his niece near Baron Lumber Mill. Go to this new location where you will see the cook and enemies surrounding the area. Swim up and return to the camp. Try getting headshots to gain some extra seconds. You can contact him. Take a left from the dead body then a right through the door to the end where you will find the 19th magazine on a bed. Now that you have all 12 lighters, you have the code needed to open Wendells secret cache. Continue with Recommended Cookies. We will resist, until we are free from tyranny. Cult members will then swarm and attack your position; you can add the support of Cheeseburger to attack the enemies. The Whitetail Militia is a Resistance faction in Far Cry 5. 12:30 Found two Judges killed arrow wounds. In Fort Drubman talk to Hurk Sr. he will ask you to go with his son and kill some peggies that didnt vote for him. I'd guess it's some sort of canis loupus, but they've been changed somehow. Find the box with a Prepper's Note. Location: The sixth magazine is on the east of Cedar Lake, on top of a hill, inside a cave where you will find a couple dancing. a bow, a lot of money, 3 perk books (each one of them gives you 1 perk point) and ammo. He will send you to the Visitors Center for this mission. To get to Jacob Seed you need to get 13000 resistance points. One the left of the door you will find the note. Reach Fort Drubman that can be located on the North side of this region on the map. We hope to return one day, but until then: Giga-waabamin menawaa. There will also be a sniper rifle that you can use to destroy beacons from a distance. Look for a lake, at the lake near a tent you will find the magazine. Center). Far Cry Series Maps. Head inside to find the loot. Look for the counter and the note is found beside the cash register. The treasure is inside of the locked metal chest. Location: Found in Whitetail Mountains in Snowshoe Lake. 3) Wheel them into one of the prepared rooms. Tammy will send you its location. 3) Aggressiveness Those animals that show aggressive traits seem to have a better chance to survive the conversion process. There, you will find a journal page. Take out the enemies without alerting anyone else and rescue the hostages. There will be two more enemies at the side behind the fence. Use the key on the metal container. And like you. You have to slide down in the place presented in the picture 1. Take the path on the right of the house, keep walking towards the waypoint. Defeat them before you do anything here. Head for the Abercrombie Residence, near to Hope County Jail for your first Henbane River lighter. Go out. I might not be good with a gun, but I can help Eli and his Whitetails another way. and D.O.A. In this case, collecting perk magazine gives you one perk point. Go inside the trailer. Now the waypoint is on the top, take the path on the right of the bridge. Go to the top floor of the warehouse. Read more about our cookie policy. This is where those hunting locations come in handy. To start this mission, head to Wolfs Den and talk to Wheaty. Use the progress tracker to get 100%! There is a bear, and a dead body ahead. A short journey west of Peaches Taxidermy, across the small river and just before you reach the main road, check out the bunker! 2) Age Select only fully grown wolves (2 years or older). You'll find a bunker on the property. Pick up the rifle and take out the man on the left of stairs and then go up. Below the bridge you will find a sewer pipe, go inside and walk to the end you will find the magazine on the floor. For the final lighter, youre going almost back to where you started. The most important thing is to find the bunker. The PowerWash Simulator Midgar Special Pack brings a spark of Final Fantasy VII Remake to the proceedings! You'll find it southwest of. "2.save" is a backup savegame the game creates itself. Shipwreck. The consent submitted will only be used for data processing originating from this website. This will start a mission where you have to locate the bear. a lot of money, 3 perk books (each one of them gives you 1 perk point) and ammo. Headshots are bonuses and will add to your timer. Collect all 12 and youll get the code to Wendells secret arsenal and who doesnt want a little extra firepower? Watch out for the sniper on top of the tower. 2) Strap them into the chairs, make sure the restraints are done up tightly. After reading the note you have to find the bunker. Location: Found in Whitetail Mountains in Baron Lumber Mill. He was trying to convince us to get out of Hope County, that these "Eden's Gate" people meant us harm, I told him that our work here wasn't finished, that it would still be a few days before we could leave. You will be playing a similar shooting sequence where you have around 15 seconds only. Here's our guide for all 12 Comic Book locations in Far Cry 5. Go to the top floor of the warehouse. As you build your resistance meter in the Whitetail Mountains, you will encounter Jacob Seed. The path is on the left of the crashed car, jump over the rock edges and once you are near to waterfall use the grappling hook to climb up. You can read another journal entry note that is inside the tent behind this note. Behind the house, there's several trucks (including one with the big speakers), and crates upon crates of pumpkins. 6) Check in every 2-3 hours to see if they need an additional dose. We spend so much effort to lift them up that instead they are dragging us down. She will then tell you to go kill Jacob or else she will kill you. Turn around and you will see the waypoint top near the bridge. Location: Found in Whitetail Mountains in PIN-K0 Radio Station. S. Ure - Executed after refusing to participate in the trials for the third time. Prefer your collectibles with a bit more moolah? By using the site, you are consenting to this. You will find the 20th magazine near books on the floor. Run to a safe distance and watch the explosion to complete the mission. Location: East of the magazine location 14th, just around the valley you will find your 15h magazine. Location: Found in Whitetail Mountains in Wolf's Den. Whitetail Mountains is one of the three large locations to explore in the game world. I heard it! You have to enter the hangar. In the quest you need to be in stealth mode at all times and rescue four hostages. The atmosphere in this county has become so toxic that it is no longer safe for me and my family to stay. . Now theyre all spread across Hope County, and finding each one will give you a little backstory on the person who owned it, and how they stood up to the Edens Gate cult. As you open the door there will be a cut scene. Jacob needs us to capture as many live wolves as possible. Keep Briggs Safe during the enemy attack. Location: Your 13th Perk Magazine is at the west of Moccasin River and south west of Cedar Lake. Location: Found in Whitetail Mountains in Whitetail Park Ranger Station. Next, go right and once again use the grapple to swing on the other side. a lot of money and 3 perk books (each one of them gives you 1 perk point). On the second floor, look for 2 statues of a bear and a wolf. Get a grappling hook, it cost 1 point and through this, you can easily climb on radio towers, bridges, mountains, etc. Get inside through the window. Whitetails gotta watch each others backs. Location: Found in Whitetail Mountains in F.A.N.G. This part has to be done with stealth or Briggs can be killed. Climb a little bit and reach the asphalt road near the waterfall. Go inside the cabin and the note is found near an electric stove. Reach the peak and destroy the jammer that is on top of a radio tower by shooting at it. Once again you need to head down into the bunker to grab the lighter off the shelf. Its another bunker, and its probably guarded. Follow him and stop him. This note is referring to the patrol convoy on the side mission "Mountain Armed Convoy". You will reach a house in the mountain with a locked door. Its another bunker, and the lighter is on a shelf next to the bed. You will exit the den and see a dark red world. This requires you to track down 12 lighters for Wendell Redler, given to his platoon in Vietnam. After killing Eli and waking up in Wolfs Den, Wheaty will try to kill you while Tammy will stop him. Kill and bring the supplies back to Wheaty in Wolfs Den. Location: Found in Whitetail Mountains in MCA Mobile Lab. Head to the next beacon, and you will see a weapons crate for ammo. Location: Found in Whitetail Mountains in Nelson Residence. Properties and cult outposts in Whitetail Mountains. You have to go straight and then turn right; another enemy will be to the right. You can now enter the bunker. Find the box with Prepper's Note (it lies in front of the locked cabin). (Hey you! Take cover when you are moving ahead, as enemies are watching you from all side. Follow the next waypoint, and you will reach a door that will lead you to Deputy Pratt. You can do that by using your own helicopter and landing it on the hangar. Destroy the boarded planks on one of the windows at the back of the house and enter inside. Location: Further down south-east from Baron lumber mill at Loresca Residence, outside on the door you will find the 10th magazine. After taking that, you have to return to the house down. This section will contain the story missions available in the Whitetail Mountains. Head over to Cedar Lake, and reach Jacobs Bunker. Youraim is to activate the dredge so that you can swim in through the hole. The first one to destroy is on the right as you come out. Keep swimming till you reach a bunker door on your top. As you've seen things have been getting pretty nasty out there. Once you are done, talk to Wade who will tell you about a bear called Cheeseburger. Simply, open the hatch and grab the lighter from the chair. a lot of money, ammo and 4 perk books (each one of them gives you 1 perk point). We have polluted our minds by letting the pathetic sycophants that run our government support those that can't help themselves. The more enemies you take down now will help for the fight later on, but keep it quiet. Pick up his magnetic card (the picture 2), go back to the cabin and open it. What is it that is keeping you here? The bite must've nicked an artery or something she lost so much blood. You can obtain various perk points in Far Cry 5 by collecting collectibles. After these encounters, you will be able to complete the final mission for the area. 11:00 Repelled an attack on the Radar Station 4 dead, killed 2 Whitetails. I have some theories but I'll need better samples to figure this out. There are two ways you can go down all the way through the mountain edges, or if you have wingsuit and parachute then you can glide down. Travel to the Fillmore Residence, East of Fall's End. The closest areas are in the Whitetail Mountains, so head to one of those locations. This is just behind the journal entry note you found on the outer table. Following that, a cut scene will mark the end of the mission as you make your way out. You have to fight them as you come out. To activate the dredge controls you have to swim down below the sunken cabin in the water on your right end. Their fighting techniques vary from guerrilla warfare, sabotage, and espionage. The note is beside a dead guy. Before entering there are a cultist and an animal on the back. Then the second wave will bring boats and helicopters that you have to take down. Go from the back of the house, there is a path that will lead you to some blood trails, that will lead you to a cave. To use this website you must enable JavaScript. I'll be out there, fishing in the peace, until I can't no more. Center. Open the house door for the stash. This will trigger peggies to appear outside to fight you. One of the hostages will tell you the location of the Cook. I'll never forget what I saw that night. The room will continue for longer this time and you have to continue killing enemies that are all around the area. One enemy is having a flamethrower so approach with precaution. Now turn right at the Train graffiti and then keep moving towards the T Junction. I know I'm not much of a soldier, but I'm not going to let their deaths be in vain. Once you liberate the camp and rescue all hostages, head ahead to a new location marked as a waypoint. You will have to locate a house on top of the mountain, the stash is inside but the door is locked. There are a few cultists in the crash zone. The first place that would be marked as a waypoint will be the lookout tower. Also, get off his lawn. Find McCallough's Garage in the southeast section of the Henbane River region, a short northeast drive up . Kill all enemies and destroy the jammer. Go to the mill, where you will have to kill all enemies and liberate the area. We'll try to get to a hospital in the morning. There is a radio tower on the opposite side of the hangar, climb on that and you can glide towards the roof, use a parachute to land.

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