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He will task you with smuggling? Head through the door and you'll complete the quest. Now talk to Murray to continue the story. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Now take the vent in the next room. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Backtrack and go NE along the only other route. If you're in a similar predicament, you've come to . . Get the last piece of material you need in here, and then head outside to the workbench. When you've done it right you'll see the door to proceed flips open. As you proceed, you'll also encounter tougher machine-gun wielding Russians. *Remember to block! Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. The door will re-lock itself later on, forever. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. After that, the northernmost door will open. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Murrays GarageKill room time. You should have 12 by now, so we need at least 18 more to make a total of 30. Head SW from there to find a question mark leading you into Granny's House. Hit the switch to allow your partner inside with you. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. Examine the computer and disengage the lock, then head in the door. Spoilers ahead for Stranger Things season 4, volume 1. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Now for an interesting puzzle. It worked for me. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. The clue you're looking for is the shoe store on the upper level. ---------- BOSS FIGHT: MINDFLAYER ----------. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Nows the time where you might want to do some crafting. Clear out the next room of enemies and hit the button to open the door. You'll need a translation book from the library. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Just back off when you see the double arrows suggesting he'll pull this move. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Near the end, theres a puzzle with rat statues. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. As you try and leave there will be a cutscene. Equip Lucas and aim for the targets. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. This next room, as crazy as it looks, is impossible to win. A lot of awesome trinkets just opened up, and we almost have all of them. You'll now have to deal with security cameras and timed alarms. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Now you've got a number of story quests. Go with Steve to the button, and press F (he won't move). You'll be back in the Town Hall proper. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Now lets head back over to the newly opened up area of Starcourt. Head to Hawkins Square. Leave here to get up to Floor 5. Now head through the door to your east, and youll come across a chest containing x3 Random Items. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Inside is a puzzle. Talk to Erica, and then talk to her again outside the loading dock. Now you can explore the rest of these vents if you want, but we got the only important item from them. FINALLY! Return to the TV and start messing with Eleven's powers and enter The Void. The back office has some destructible debris that leads to a chest and a door you can't get through for now. In the 1st room, let the guard hit the alarm to open the locked door. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Go back to the bear plinths and position them as hinted at. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Start by heading SE. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Per page: 15 30 50. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Sep 24, 2018. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Head SW when you pass through (the door the opposite direction is locked for now). If you go east, youll find a man by a red car asking you to help him find his keys. The power to the elevator is off, which you'll have to remedy. Time to barricade the windows. Around the house to the SE is your next Gnome #2 Christine. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Just let the timer run out and move forward for now. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Your reward is a shock or fire damage boost trinket. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. In this map, there will be several red switches that enemies will run to in order to activate alarms. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Is the major involved as well? Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Now head to Starcourt Mall. Past the vending machine, youll find a chest containing x3 Random Items. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. After the next area you'll be in Murray's House. You can spend your extra tickets here on the other items if you wish. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. #7. Next, head back to Hawkins Suburbs. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Its time to score some tickets. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Once you're ready, head to the showdown. Just use your map via to make sure you're on the right track. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. If you follow the information below you should be able to acquire the platinum trophy with ease. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Head up to Floor 4. Starcourt MallTalk to the gang waiting outside the mall. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. Done for now! Theres a maze of vents here. Whichever you choose, make sure to equip it on the Party screen after. Just let the timer run out. Now head back to the eastern path. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. You don't actually have to remember their orders, though. At one point during this season, Murray's phone number of 618-625-8313 is revealed. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. You should let them hit the alarm so the door will open. Enter the room you unlocked and you'll find a chest and a hospital keycard. There's a lot of puzzles in the game, as well as hidden items like gnomes. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. But . Now pay the admission to get into the Funhouse Floor 1. Exit the house and head NE to the Pool. Now talk to the scientist and try to head inside. Youll have a grid puzzle here. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. This fight is pretty straightforward. Make sure you make two additional ones beyond the one you need to open these doors. Now head to the northern room across from here on the map. At least he gave us some hints. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Work your way through the SW door in order to hit that blue switch. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Back inside, head SE and keep looting the side rooms as you go. Head back to Hawkins Suburbs and the Pool. Head NW to the town hall, where there's a Fanatic sitting outside. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. I am finding it impossible on PC to press both buttons at the same time when necessary. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. The VoidTheres a Medkit in here. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Inside the next room on the floor is the book you need. The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. Tiny #11: Hess Farm, Hess Farm Barn, NE room. June 30, 2022 . Keep moving to wipe them out with less damage. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. One contains a chest while the other contains a Gnome #16: Drago. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Day ----x Its coming. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. In the chest is the Lv2 keycard you need. Now go back to the entrance, and follow this map. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Give the clown here an answer of 2. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Kill the enemies in here and grab Gnome #39: Deckard. Now we need to head to the Town Hall. Run up to Mike's mom and get an update to your quest. The solution is just to take the diary dates and sub in 7 for X. Otherwise, head SE to find another clown and the yellow doors. So. Enter the bolted door to find the golden Rat. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Soo, this should start to make sense by now. Gnome #34: Name: Arnold. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Back in that previous green room, head SW and you can find a lone Medkit. Now head back towards the main part of the fair. Then turn off the power here. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. So instead, set the breakers to what the computer in the opposite wing said. I recommend starting from the shows and working your way around clockwise. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. You'll re-enter The Void. Inside the top one room a chest with a Cattle Prod. While you're here, let's continue on some other quest progress. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. You need tickets to follow him. Now move the Mini-Truck once more to the 4th area. Tuna. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Once you've beaten it, you'll get: community members have thanked the author. Back in the northern long hallway, enter through the northern door. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. When you can move, take the vent to the east to proceed. On the other side of the wall, you can enter the room that looks similar to activate a trap. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. 1:48. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). This leads to a puzzle with a computer terminal, diary, and bulletin board. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Stranger Things. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. All walkthroughs seem to be playing on PS4 and having no problems. The order of the switches, from left to right, is 2, 4, 1, 3. Now loop around and enter the locked door NE of here. Stranger Things is the best streamed view show of 2022. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. If not, do a find-search on this document and figure out where the items you need are. It's much shorter. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Talk to Kline to complete the quest. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Enter the wooded door first for a Funhouse Keycard. Here you'll find another Gnome #29: Sonja just past the two green bins. 2023 GAMESPOT, A FANDOM COMPANY. Nows a good time to craft your Vault trinket, since we found the Large Magnet. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Hoppers CabinThe doors are closed again. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Before you leave, head to the very far SE corner of this map. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons

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