fantasy magic system generatorsamantha wallace and dj self
Most magic systems used in medievalish fantasy have groups of people with access to the same spells and abilities, though their talent with magic will vary. The brain does use relatively weak energy for thinking, so that would not reach far. Mana is the clean energy, without any attunement. So then, my idea was that even though minds were separate from bodies, they were normally closely tied so they could interact, which was why telepathy and telekinesis had things such as limits based on physical distance. Another aspect of it are the Akashic Records where all the information of Creation is stored. We also have a step-by-step guide to building magic systems if you want to review the components of a magic system. His thoughts compiled into a fortified plan to use his skills to accomplish it, without leaving his comfortable chair. This is where your magic system will become unique, even if it shares elements with existing works of fiction. Obscuring the rules is easier if the cause and effect can be separated by space and time or the cause isnt directly observable. Sorry, Im not quite understand this Could you please describe some spell example with such system? A wizard casts a powerful spell. Harry Potters magic is not irrational. For example: Your mum had speed enhancing paint you will have some form of it or Your mum had paint that could carry poison within it, your dad had paint that could take the physical appearance of slime and your grandma had paint that floats you now have floating poisonous slime paint. Fortunately it's not that hard to create a magic system, so this guide will be relatively short, but the amount of work you'll have to put into the creation of your magic will depend entirely on how detailed you want to get. some sort of selection criteria the nanites have Lets take a closer look at what these terms mean. Nature as a such comes in every now and then as well. Givens get the Twisted magic Type, parallel to the caster I would suggest that you make it so your gods just randomly interact with the world. Thanks! When an earthbender is blocked by a mountain, we know that with enough effort, they could create a tunnel through it. Remember the problem with any kind of existing lore: someone out there whos reading your stories is an expert in it and will be pretty annoyed if you just wing it and your version has next to nothing in common with reality. For just one example, Magoroh Maruyama describes several different possible paradigms of science, which Robert A. Freitas Jr. mentions in the book Xenology in relation to extraterrestrial minds. The World we perceive and interact with all stems from the Energy, called Aether, and the Vibrations that come from it, all make up our world. Directing magic can involve a range of activities, but it commonly includes these aspects: The more elaborate your direction method is, the harder youll need to work to make it feel rational. You just need a set of guidelines that all of your spirits/nymphs follow. But it feels as if it all fits together, not least because Tolkien himself had a clear notion of what was going on. Mystical Paths A slightly humorous generator that produces new mystical practices for characters. In a way you can see it as choosing between having 2 (or more) people using normal weapons to fight an enemy together. Otherwise you have near-god mages with no limits, who will hurt your story more than they will serve it. However, we can only identify that its missing because the system is logically consistent as a whole, even if it isnt perfect in every depiction. Furthermore, nervous systems and brains have different structures and encodings, even merely among humans how could someone understand all the different people? Paint can hold curses that are also genetic (curses can make a person stronger but the price is extremely high) In essence, theme is nothing more than an answer to the question, What is this story about? Theres a good chance that your story already contains themes regardless of whether you consciously developed them. In spring, the plants are young and green, and they begin to steal sunlight. Not sure what I mean? They have averge control over their ability. That source has to be available to a spellcaster, and that spellcaster needs to direct it to accomplish specific goals. Would the odds be equal or would the magic wielder always have the upper hand? Note that this does NOT prove energy is conserved (at least I dont think so), it means that if energy is not conserved, the laws of physics must change over time this applies even if magic is involved. Alrighty, its late and Im tired. Everyone has their own power level amount of energy they can produce in one go. a conspiracy to hide everyone selected (difficult to justify how they manage this). The dryads control water? So it goes like this, everyone in the world can use magic though alot choose not to because they dont want to get caught up in the conflict with all that do use it. Ones that havent made many contracts and dont know much about human emotion yet will be much more objective. In Sorcery of Thorns by Margaret Rogerson, magicians owe a demon years of their life in exchange for magic. 1. Taking this further would logical lead to even more powerful techniques, using vacuums to burst eardrums, rupture lungs, and using air pressure to launch objects in ways similar to the people that build vacuum cannons that launch ping pong balls at supersonic speeds. The water creatures, dryads and naiads, are rarer and more powerful (because water has been around for much longer). But think about trying to hold water cupped in your hand; its still difficult. I think Ill go for having multiple types of thread that rule certain areas of magic. Fireball that damages a characters weapons/armor, while leaving the character unharmed. Make magic tricky and fickle. Hi there, I really like the sound of your magics (especially the high fantasy one)- I like the idea about the colours representing the power levels. Skill also plays a part, and is determined by both intelligence and creativity. All magic is governed strictly by the Law of Equivalent Exchange, which says that in order to obtain something, something else of equal value must be lost. When the protagonists need to create something, the readers understand exactly what materials they need to sacrifice. Wizards cast spells by waving wands and saying incantations. Magic wielders might be shunned for being different, perhaps even dangerous, or they could be praised for their abilities. Oh! Decide on its tone. (Currently called Reformancers, Defining and Refining) The act of changing your sight so you see physical objects as they are, without needing light (eliminates glare and shadows), and the act of changing your sight so you can see a person's inner qualities. But its repeatedly said in the series that spells can be cast when the user feels strong emotion, so it could possibly be connected in that way to the old magic. Most magic systems fall somewhere in the middle of the spectrum. If the story needs someone to tell Luke and the others on the Falcon something terrible happened at the other end of the galaxy, the Force can provide Obi-Wan with the necessary information through a vision of sorts. Not very exciting, right? In real life, cold is not a thing but just the absence of heat, and ice and fire dont seem to be fundamental opposites. Only one. Thank you the idea about energy. lost nanotechnology (difficult to justify how that would be forgotten) Here are some examples of magical sources: In Percy Jackson & The Olympians by Rick Riordan, magic comes from the gods. Stoking fires sounds like a natural fit. Because the powers are not very hard to control, Givens are feared and supposedly taken care of by the government. Olwens father told Kilhwch he wanted that comb, razor and scissors to dress his beard with on the day of the wedding, before he would allow him to marry his daughter. Just remember that great ideas are only the start, solid implementation has to follow, and learning that takes a lot of time and practice. Choose the right magic system for your fantasy novel without the headache. A glove that gradually eats away at their flesh, or every spell they cast they have to pay a price to a demon, or something. Magic does exist and it follows rules is the first rule of a rational system. Magic systems can even serve as a vehicle for theme, exploring topics such as power, privilege, oppression, and greed. The problem would lie in too many types for an already-complex magic system. This curse infects at random, leaving those infected without the memories of their past selves. If travelling to the tower of the Dark Mage takes three weeks on horseback, there should be a good reason if you tell the reader the way back only took a couple of hours. Once you examine all the implications of this change, youll discover their powers are different indeed. These structural integrity threads can be used to apply physical force to something. I think that Ill change the names to be about the Towers, instead of what I have now. Anyone who uses the magic of these Towers will have a name that corresponds to the pair, not just the Tower they draw from. In fact, they are drawing on residual energy left behind when a spirit interacts with the human world. Its easy to mix up rational magic with whats often referred to as hard magic. Something as seemingly insignificant as a casting time thats five seconds longer has a huge impact on whether mages can handle unexpected problems. Can a magic user be identified by their clothing, appearance, or some other distinguishing physical factor? One of my characters is able to beg the Storm God for help without making a proper appeal because they danced nearly every day for 5 years. They dont pay with utter exhaustion or even by losing several years of their life, because of the power they wield. Divine gifts are enchanted items (like swords, hats, necklaces, etc.) The Interferer group split apart eventually and the two factions warred and almost killed all of the Conduits, but reached a treaty saying that they wouldnt kill anymore Conduits (Interferers need Conduits to do anything), but Conduits are still rare and fought over. Offensive like elemental magic and short time manipulation magic etc. I also want the systems to be distinct, but relatively balanced. For example my magic is about energy- but you cant control energy like Motion in the traditional telokinies way (you think & point and it moves anywhere)- instead you can only increase the speed of a moving object or decrease its speed (to a full stop if your skilled enough) or create movement in a static object (only in one direction as if you hit it- and only that single inital pow of motion), So if youd like your magic to be one of the driving forces in the conflict of your story then itll be great to know what you can and cant do with it and understand if there are any limitation to the magic which may make it more rememberable, interesting and unique- plus create a challange for your protagonist who has to use their wits to work around the limitation and solve a problem. As just one example, she talks about choosing only one source of magic but I think its possible to have multiple sources and still have well-thought out and limited magic systems. Mandrake, which is featured in the second book, has historically been associated with witchcraft. However, those impulses are weak, and air is not a good conductor, so I dont think such a detection would work (Im not even sure in water). Hey! On Star Treks Mediocre Antagonistic Species. However, a few fantastical powers can go a long way toward livening up many fantasy stories. Maybe incorporate the Lawful Chaotic axis, too? You can negotiate with them about services and prices, that is, if they listen to you at all. Mind energies are bit different: they could be bonded with any type of energy. The more powerful the magic used the bigger the chance of them dyeing in battle cause either they became tired and was killed or the spell was more than the magic\ life force they had left. Maybe if their contact to spirits is limited, or the spirits themselves have goals that dont line up with the protagonists goals. The former is more mysterious, dangerous, and wild, able to do far more but without much control by those who have little experience. Another option is that there is a background magic field (see the TVTropes article) present everywhere that psychics draw on. Oh wow that turned out to be a lot of text. In Dune, those who are exposed to spice develop powers over time. Interesting perspective on the Harry Potter magical system. As for the God of Storms, he likes dances in his honor. Instead, I would work on getting the rational rules for how this nanite magic work nailed down really well, and make sure you have lots of limits, and ways in general for that magic to stop working. This may or may not be an insuperable obstacle. There might be countless possibilities, but it will take countless years to figure it out. There are two types of magic systems: hard magic systems and soft magic systems. Most often, your audience should see the effects of magic but not the cause. Those rules shouldnt be arbitrary, like fire magic doesnt work on Tuesdays or you cant cast an illusion spell in months without an R in their name. The rules need to make sense within the system. It is believed in this world, at least by this group of acolytes, that the nighttime is caused by plants absorbing the sunlight, and the dawn only comes because the Living Mother has taken it into her hands to manually restore the balance and takes back the light. That was confusing enough that I have difficulty figuring out what the posts premise is, but I THINK Disney Magic would be a better example. This is super helpful, thanks so much for taking the time to write it and to provide examples. Magic is the practice of harnessing energy to manipulate aspects of reality. I wouldnt work with spells with such a system. My major problem is that the subtypes dont connect with the main types of magic (demonic and angelic). Or make your telepath one who can only read minds when touching someone else (Vulcans from Star Trek work telepathy that way). I will admit my system does need more development to round it out some. In my world, priests arent like Catholic priests and all that. Remember that specific effects are better than broad effects. Because water is more tangible than air and fire, it is likewise easier to hold on to. LEARNED: obtain magic through studying. What do you think? I just finished the entire creation story because of these questions as well as creating a more refined system of magic in my book! *I noticed a notification in a tab I hadnt refreshed in a while about a new comment, but when I checked, there wasnt one. Some get better with time, some get worse. The readers should, after reading a bit of the story, develop an understanding for how people do magic. This was, oh, maybe sixth on the list of fourteen or fifteen legendary impossibilities he demanded, all in the essentially same format. Youre deluding yourself if you think that. Fantasy worldbuilding Magic systems Scifi worldbuilding Make Full-Time Passive Income From Book Sales FREE Creative Writer Class: How to Write & Publish a Fiction Book Taught by a Bestselling Author with YEARS of experience doing JUST THIS! Obviously this is another aspect which heavily depends on your story universe, but most methods can be twisted to fit. The spellbook kind of magic is more of a preference, like if they dont want to be apart if any of the fighting and just rather hang back. A water line would provide energy for a water mage, an earth line for an earth mage, and so on. Theres a reason why RPGs with team-based fight systems (I use those when playing around with the RPG Maker myself) are often based around the Tank/Damage Dealer/Buffer principle. We have a knowledge of these beings, many of them exist in our mythology as gods, angels, demons, etc. ;P. I doubt anyone will read this, but I had this flash of inspiration on my commute home today for a magic system for a book thats been spinning in my head for a while. So this sentence: There are plenty of sources you can use, like bodily energies, energies in the air, power bestowed by the gods, powers within blood, pools of magic in the world, a worldwide life force, magical artifacts and so on. While I have thought of several different magic systems, Ill present the one I conceived of first. If only a portion of the population can wield magic it could also mean the magic wielders are either the elite or the lower class. I agree that a spell to dodge doesnt make much sense on first glance, but Ive also just realized that thats only true if we assume that the hostile spell were interested in dodging in the first place were as part of the basic nature of magical reality totally incapable of moving any faster than a theoretical average apprentice level user of magic can move without having recourse to their wizardry. It will first appear has a reddish purple mark that will slowly spread across the whole body. Eg- How fast you can make the ball move (The heavier the object the slower it moves) These individualized magic systems can be a great way to make characters stand out, but they also come with their own challenges. However, while I do hope to write something that others enjoy, it is also for myself, and I like thinking about things and would not want to write something logically impossible. On top of this, theres teleportation I still need to consider, which comes with its own host of issues. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Become a patron and chat with us on Discord. Or maybe growing up with it has shaped my perspective. Thank you for commenting! In order to fully capitalise on paint one must find a weapon they work well with and a fight style that suits your body. The nanites of this future continue their work, though they are many generations after the initial outbreak and the AIs have calmed them. The best frameworks have limitations inherent to the way they operate. There is a cap that only the two young men of solitude have managed to break I was actually thinking of precursor aliens having set everything up, but that raises a lot more questions of motivation and the ability to remain undetected. So, if we want to maintain conservation of energy, we need to assume another power source. This has been extremely helpful! I just think that Sanderson hard-soft magic divide is much more useful for novel writers. I would think about the ways that physicists would classify energy kinetic energy (movement), electrical energy, heat and let your characters manipulate those. One example is that because the laws of physics are invariant with respect to time translation (they dont change over time), energy is conserved. Those are the things I thought about, let me know if it helped you improve! Practitioners are all female. Now, there is a scene in the Silmarillion where Luthien goes to rescue Beren, the mortal man she loves, from the dungeons of Sauron (who is a corrupted angelic spirit somewhere around the same level in the angelic hierarchy that her mother occupies on the good side); and in the process she engages in a duel of song with Sauron himself, since song/music is the primary metaphor Tolkien chose to express the use of this spiritual/magical energy in the writings which were collected into the Silmarillion. It doesn't have to be something natural either, it could be a machine or body enhancement, like a tattoo. Sanderson recognized that the hard magic system is a fashion, just like soft magic was before and this article doesnt acknowledge this. Could you chip in? Late to the party, but I wonder what is your take on the magic system in Type-Moon franchises such as the Fate series and Tsukihime? Honestly, I cant think of a reasonable or cohesive cap on what it can do so I hope the limitations will balance it out. Aside from this, the only other limitation a mage has in magic is their stamina. Your answer could have huge ramifications for your world. It will allow to make some zones where one or other magic will not work, or otherwise where will be much easier to cast specific spells. Earth and earthy minerals/materials (Since earth is firm, solid and tangible, and since man walks and sleeps on the ground, eats what the ground produces, and has a beneficial relationship with the earth, earth is easy to hold on to for longer periods of time, assuming you dont try to control too much of it at a time). If there are no downsides to using magic, your protagonists might soon become overpowered, able to solve any problem with the wave of a wand. However, I think vital your point about how a magic feels. Tolkiens magic confuses people who are looking for rules because no one sits down and says what the rules areto really understand whats going on that one has to delve into all his works (including letters and unfinished stories). Summon up a spirit to help you move a piano, and you can spend hours debating over price. Over time more Blacks appeared and White got lonely so they split their body into seven colours. Just a drop in, but your explanation of the plant use in relation to magic should be credited to Robin McKinleys use of it in the Hero and the Crown when the MC eats the Surka plant.. it almost seems like this is your reference base. The descriptions follow the same pattern overall, but the details will vary to create different magic systems. (The more kinetic energy in the object, the harder it is to stop, as remember, you are the cork and you are the one who must withstand the energy that you are withholding from the tendency towards balance. Because I have 3 systems and they all lean soft-irrational, Im concerned that I have glaring problems that I overlooked. Using mana is no different from using up stamina, the more magic you use, the more energy that is used up. If your mage has a limit on their powers (and having a human with unlimited powers is probably going to break a story, at least with that human being the hero), the limit must always be the same or you need to give a reason why it is different (the character is exhausted and thus cant muster as much magic or the character took a specific potion which boosted their powers, for instance). Earth magic: Earth magic draws power from the energy of the land itself.
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