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Proficiency. Widespread and diverse, some Tabaxi display more catlike tendencies than others. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. Name Ability Size Source. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Yuan-Ti. Finally, how did your hexlings nature affect them? Darkvision. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. Spear Mastery. Ability Score Increase. Any kind of giant or humanoid can suffer from lycanthropy. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. You cant discern color in darkness, only shades of gray. Hold Breath. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Charisma is your spellcasting ability for these spells. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Ability Score Increase. They see the world as a place of predators and prey, where life and death are natural processes. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. Their hands and feet are also outfitted with sharp claws. Please enable JavaScript to get the best experience from this site. If a minotaur's horns can be 1d10, a devastating bite can be too. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Your Constitution score increases by 1. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You have a ring or spiral pattern of moles or freckles somewhere on your body. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. These beast-like creatures are humanoid alligators, much taller than the average human. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. Makes sure to take some UA to make it not the worst subclass avaliable. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Then when they are prone, go in for a bit attack at advantage. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. Here, they are explorers, immigrants, and refugees. Weve grouped our entries into two sections for this guide. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. Crocodilians speak Common in an accent similar to a human Australian accent. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Description. Basic Rules, pg. Whatever could there be for him to look out for that he had not seen before? in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Also, they can get more out of the Alert feat than just about any other playable race. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . Roll20 uses cookies to improve your experience on our site. Natural Liar. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. Your Wisdom score increases by 1. Your size is Medium. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. There are many dnd races that the players can assume in dungeons and Dragons. Their hands and feet are also outfitted with sharp claws. You know the Ray of Frost cantrip. Darkvision. You gain proficiency in the Intimidation skill. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Art featured in the bottom right of page five was made by me. https://patreon.com/taima Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. That is awesome and more accurate. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. They make highly effective Fighters, Rogues, and Monks. Amphibious. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. Size. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Powerful Build. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Use as you wish, roll for fun, or make up your own traits entirely. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. The Grung are a species of humanoid amphibians that resemble large frogs. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. Your size is Medium.Speed. Race Names . Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Some, entranced by the beauty of the open ocean, have evolved into sea elves aquatic elves who live throughout the oceans and on the elemental plane of water. Of The North. "Crikey! This isolationist group of proud creatures make powerful Fighters and Barbarians. SwampUrban. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Crovics typically have a lifespan equivalent to that of humans. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Wolves in sheeps clothing is what they call them. Size. * search . ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Aquan 5e was the loosened and raspy language. Monster Tags: Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. The crocodilians are humanoid crocodiles that lurk in swamplands. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? As such they tend toward names that contain strong S, T, K, SH and Z sounds. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Centaurs from the Feywild have a mystical connection to the natural world. Their navigation skills also make them well suited to being Rangers. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. After all, hexlings look for the most part just like any other human. Players can access their Art Library in the VTT to set a character's portrait and token. You can read, speak and write Common, Sylvan and one extra language of your choice. Eladrin are a subrace of elves native to the Feywild. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Mountain dwarf priests might work, but hill dwarfs perform better. Dusk hags were closely related to night hags, said to be their own offspring. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. 2023 Wizards. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? You wanna beef this statblock up while being realistic? That's not how a Crocodile Bite works, oversized or not. It seems as though a rebellion formed against them because of their ruthless nature. Ability Score Increase. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. They do, however, have respect for kings. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Monster Tags: Crocodilians live in swampy villages and prefer to be left alone. Their tendency to fight can be reflected by their physical appearance. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. They also dont need to sleep normally, falling into a meditative trance instead. Bite. What sort of region was it? Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. The crovic are tribal nomads who tend to either stay in or near large swamps. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Races. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Name Ability Size. On a failed save, the creature begins to turn to stone and is Restrained. Hold Breath. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. You have a lightly green or blue undertone to your skin. -Last words of Deer Stoves, Human Wilderness Survivalist. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. They usually grow to around 7' tall, their tallest being 9' tall. They are considered to be medium size unless in a form that grants a larger size bonus. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. You can speak, read, and write Common and one more language of your choice. Amphibious. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. Witch Legacy. Alignment. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. You always smell a bit like the forest, swamp, soot or seaweed. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. They rarely live beyond 40 years. etc. Aligatorian's vary widely in height and build, from 6-8' tall. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Wakeful. List Grid. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Mechanically, they are a Strength-based race that excels in close combat. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Most crocodile lizardfolk are chaotic neutral. You can hold your breath for 15 minutes while underwater. By continuing to use our site, you consent to our use of cookies. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Create an account to follow your favorite communities and start taking part in conversations. Wiki Pages Latest activity. DM tip, use the tail attack first. Mechanically, bugbears have an awful lot going for them. Your Strength, Constitution and Wisdom score each increases by 1.Age. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. https://taimacreative.com They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. They then realized that getting close would be lethal, so they peppered the gator with ranged weapons and carefully planned attacks and, paired with some lucky rolls, were able to defeat it and gain the Giant Crocodile Tooth, a side quest item for a trophy collector. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. It happens suddenly, for the most part. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. What are they hiding? The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. All these things will affect how your hexling acts around other people. Ability Score Increase. Witch Legacy. Hold Breath. You can mimic sounds you have heard, including voices. Normal - I didn't even notice the change. Your claws are natural weapons, which you can use to make unarmed strikes. https://taimasart.tumblr.com. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. You can heal yourself as a bonus action . D&D 5th Edition Compendium. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Wow. Update your cookie preferences. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. They can live to be over 300 years old.Alignment. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). When you create a custom lineage character, you give them the following traits. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Did they try to deny it or did they accept and lean into it? As a hexling, you were raised like a human. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Your bite is a natural weapon, which you can use to make unarmed strikes. Save my name, email, and website in this browser for the next time I comment. Alignment. The Underworld Awaits! Until this grapple ends, the target is restrained, and the crocodile can't bite another target Death Roll. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. Ambassador Crovics are typically given a new name, from one of the languages they learn. Ranger: I command Fluffy to bite the guy! Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. *Height = base height + height modifier Scale Defense. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. They do wish to survive, but they also wish to show off their victories to others and are very prideful. In addition, the phoenix can enter a hostile creature's space and stop there. Charisma is your spellcasting ability for these spells. In that case I would echo everyone else suggesting the Lizardfolk race. They even have a bite attack. The two-headed crocodile can hold its breath for 15 minutes. Crocodiles have survived millions of years of evolution for a reason. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Languages. The crocodile can hold its breath for 15 minutes. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Select a race from the list to view it here: . Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. If the ranger controls it's actions and you control the outcomes, eg. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. Crushing Bite. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. Please enable JavaScript to get the best experience from this site. When it comes to the morality of the crocodilians, they vary widely. then you have a scary little beast to throw at your players. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Alignment. ACTIONS. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Thank you to my Patreons and friends for support and feedback. Hit: 14 (2d8 + 5) bludgeoning damage. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. You, rolling for Fluffy the croc: okay he hits and does x damage. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. A love of personal freedom can drive shifters toward chaotic alignments. Witch Legacy. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Reset. Does your hexling know now, are they still under the belief they are just human? Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Bite. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race.

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